![]() ![]() Thus a selection click is needed on Main UI before keys input can be redirected to it when an Inspector is Open. Keyboard entries can't be assigned to several windows simultaneously. So practically if you open the object inspector to import various objects you can still move the sun or change the camera view. In general the target will be set automatically when selecting an object or a sprite or a terrain but you can use the mode pop-up at the left of the section to decide to move the cloud layer, even if you are placing sprites or objects at the same time. 'Positions' can apply to objects, lights, clouds, textures and even the main planet terrain. For example a new section 'Positions' below the 'Camera' handle the positioning of every elements in a VY scene which meant the position slider became redundant in the dialogs. Some functionality that were in the dialogs were moved to the main UI because the non-modality make them usable even when a particular "inspector" is open. The one specific to timeline 'Animation parameters' is located in the timeline area. They can be opened using the icons on the top right of the UI. Modeless "inspectors" are used for Objects, Sprites, Lights, Animation and deeper Environmental options and parameters. The main UI that control the Camera, Environment and Positions is still accessible while using a specific inspector. Inspectors will appear on the side without hiding the main view. The most important UI tools to control objects, sprites, lights, animation, render options and environment controls have been reimplemented as "inspectors". Thus we keep the name "dialog" for modal windows that prevent main UI to operate while we use "inspector" for UI that pops up in certain areas but don't prevent controls, menus and main preview to be functionnal. Introduced in Voyager 5 Inspectors allows to edit deeper settings in a non modal way unlike dialog. Keep in mind the picker can read any color anywhere on the screen which is extremely useful as you can pick a color from a picture unrelated to Voyager on the desktop for example. Unfortunately Apple in recent OS makes the reading of screen pixel subject to Authorization so you will have to grant Voyager the right to access the screen otherwise the color picker won't work. The cursor becomes an eyedropper that picks up the color beneath it when the mouse is released which makes it easy to grab color from anywhere in the background. Click and hold a swatch to pop up the color picker. d should validate the entry automatically.Ĭolor swatches allow you to change items such as the sun and sky color. for example to get exaxtly Pi type 180 then 'd'. I (invert) changes the field value to 1/value ,ĭ (degrees) interpret the entry as degrees converted to radians and shall be used at the end of keyboard entry. (divide by 2) changes the field value to half its value * ( times 2) changes the field value to twice its value You can change the number with smaller increments when pressing the option key while dragging a slider horizontally or a number field vertically. Selecting another field should also validate the entry. ![]() When typing, complete entry by pressing return or entry key. Numeric controls allow you to change values by typing or by clicking and dragging. Often the tip will include shortcuts keys if any. ![]() Move the mouse over any user interface item to display helpful information. The Tool Tips area found at the bottom-center of the main window provides useful information about whatever is under the mouse. Like all U&I Software applications, most tools are accessible directly from the user interface. Pretty much every graphic item can be clicked or dragged to perform a task. ArtMatic Voyager References ArtMatic Voyager CTX ReferencesĪlmost everything that you can see in the user interface is active, including the text, icons and glyphs. ![]()
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